Home > Heroes > Bounty Hunter - Dota 2 Hero One Minute Guide
Bounty Hunter - Dota 2 Hero One Minute Guide
Strength: 17 + 1.8
Agility: 21 + 3
Intelligence: 19 + 1.4
| Damage: | 45 - 59 | Armor: | 5.94 |
|---|---|---|---|
| Movespeed: | 315 | Attack Range: | 128 (melee) |
Shuriken Toss
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
| Lvl | Mana | Cooldown | Range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 10 | 650 | N/A | N/A | Enemy units | Deals 100 damage |
| 2 | 115 | 10 | 650 | N/A | N/A | Enemy units | Deals 200 damage |
| 3 | 135 | 10 | 650 | N/A | N/A | Enemy units | Deals 250 damage |
| 4 | 155 | 10 | 650 | N/A | N/A | Enemy units | Deals 300 damage |
- Notes
- Damage type: magical
- Possesses a mini-stun, allowing it to effectively interrupt the target.
Jinada
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown.
| Lvl | Mana | Cooldown | Range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | 12 | N/A | N/A | 3 sec | Any unit | 1.5x critical multiplier, 25% movement and attack speed slow |
| 2 | N/A | 10 | N/A | N/A | 3 sec | Any unit | 1.75x critical multiplier, 25% movement and attack speed slow |
| 3 | N/A | 8 | N/A | N/A | 3 sec | Any unit | 2x critical multiplier, 25% movement and attack speed slow |
| 4 | N/A | 6 | N/A | N/A | 3 sec | Any unit | 2.25x critical multiplier, 25% movement and attack speed slow |
Shadow Walk
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
| Lvl | Mana | Cooldown | Range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 50 | 15 | N/A | N/A | 15 sec | Self | 30 backstab damage |
| 2 | 50 | 15 | N/A | N/A | 20 sec | Self | 60 backstab damage |
| 3 | 50 | 15 | N/A | N/A | 25 sec | Self | 90 backstab damage |
| 4 | 50 | 15 | N/A | N/A | 30 sec | Self | 120 backstab damage |
- Notes:
- Damage type: physical
- Will not break most channeling of spells upon activation.
- Invisibility is broken as soon as you start an attack, or start casting any spell.
- Has a fade time of 1/0.75/0.5/0.25 seconds
Track
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
| Lvl | Mana | Cooldown | Range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 10 | 900 | 900 (aura)/925 (bonus gold aoe) | 30 sec | Enemy Heroes | 150 extra gold, reduces target's armor by 1 |
| 2 | 60 | 7 | 1050 | 900 (aura)/925 (bonus gold aoe) | 30 sec | Enemy Heroes | 200 extra gold, reduces target's armor by 3 |
| 3 | 50 | 5 | 1200 | 900 (aura)/925 (bonus gold aoe) | 30 sec | Enemy Heroes | 250 extra gold, reduces target's armor by 5 |
- Notes:
- Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
- Gives True Sight of the target.
- Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.
- Grants 50/100/150 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies
- Bonus gold will be added as reliable gold.
- The -stats (-st) command allows you to display the total gold gained from this skill.
Skill Plan
Shadow Walk have priority to be the first skill. Jinada reduces the movement and attack speed of enemy for 3 seconds which is really awesome effect during early game. It got a bit long CD, though. From level 1 to 4, the 20% movement slow effects are the same so level 1 is enough for team cooperation and ganking in early game. BH is core ganker during early and middle game by team-work rather than to be a solo killer.
Item Plan
Starting
x3
x2
x2
With decent stats and two slippers, Bounty Hunter can do the last-hit to farm easily. Don't forget using Shadow Walk to reduce some HP of the opponent.
Core
Due to the high pace of battle in the current version of DotA, Bottle is necessary for BH to get the runes. Better runes will make you a true bounty hunter by farming heroes. It's normal to get Perseverance during middle game and get Battle Fury afterwards. It's really great for dps but it needs farming period during early and middle game without a hitch. So how to cooperate with your team mates is vital.
Luxury
With Battle Fury BH is really lethal now. Actually, he is not that overwhelming in DPS especially in late game when the other carries get better items. Remembering you are a ganker leader will be helpful to decide when and where you should appear. When facing group fights, be sneaky and track the opponent carry in the back of the enemy group. Keep an eye on the heroes like Tidehunter, Earthshaker and Magnataur with Blink Dagger. Attack them at first time so they couldn't jump into your team and stun most of your team mates.

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