Home > Tusk - Dota 2 Hero One Minute Guide
Tusk - Dota 2 Hero One Minute Guide
Strength: 23 + 2.3
Agility: 23 + 2.1
Intelligence: 18 + 1.7
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| Damage: | 50-54 | Armor: | 3.22 |
|---|---|---|---|
| Movespeed: | 305 | Attack Range: | Melee |
Tusk Skills
[E] Ice Shards
Tusk compresses 5 shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Range: 1500
Radius: 200
Duration: 5 sec
Damage: 70/140/210/280
CD: 18/16/14/12 sec
Mana Cost: 120
[W] Snowball
Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes extra damage and extra stun duration.
Range: 1250
Radius: 200 + 40 per sec
Stun Duration on Main Target: 0.5/0.7/1/1.25 sec
Damage on Main Target: 80/120/160/200
Stun Duration on Secondary Target: 0.25/0.5/0.7/1 sec
Damage on Secondary Target: 40/80/120/160
CD: 24 sec
Mana Cost: 75
[F] Frozen Sigil
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Radius: 600
Duration: 30 sec
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 30%/40%/50%/60%
CD: 50 sec
Mana Cost: 75
[R] Walrus Punch
Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Air Duration: 1 sec
Slow Duration: 2/3/4
Movement Speed Slow: 40%
Critical Damage: 3× (4× if target has less than 50% health)
CD: 30/24/18 sec
Mana Cost: 50/75/100
Skill Build
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Item Build
As you may know, there's is not a fixed item build for every hero in DotA/DotA 2, following are items that can be purchased on Tusk according to game situation.
Starting

x3
Core/Situational







Luxury/Situational






Tips on Tusk
Early Game
Tusk shouldn't start roaming at level 1. He is not a roamer like Vengeful Spirit or Tidehunter. He actually is item dependant, so he must also farm. In early game, try to have a strong lane control and last-hit creeps. With a well combo, you can dominate the lane with 2 melee heroes. DO NOT leave the lane. You shouldn't start ganking for now. You should place wards to increase your teams map awareness. Check the hero synergy part for a strong lane combination.
Mid Game
This part is where you truly shine. If you bought Boots, Bottle and Wand you should start ganking with your partner. You can also gank alone but it will not be very effective. Use Urn and Bottle to heal after ganks. Use Snowball to initiate and Ice Shards to prevent them from escaping. Finish with Walrus Punch. Your main role is not farming, but you can farm between ganks. It is important that you gank the enemy teams CARRYs. Killing Ezalor 10 times may make your score look good, but killing enemy Traxex 3 times will help your team more. Because Ezalor wont be a problem in late game, but Traxex will.
Late Game
In team clashes your main role will be to Area of Effect slow with Frozen Sigil and take a bit damage. Use Walrus Punch on the enemies carry to kill, or at least to disable them. If a clash is not going well, use Snowball to flee with your whole team (Target a neutral creep). This is an advanced technique, but if you can use Ice Shards to separate the team-mates of the opposite team, you will greatly increase your chance to win the clash.
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